Crochet Keychain Blind Box Package Design

Crochet Keychain Blind Box Package Design

Crochet Keychain Blind Box Package Design

Tools

Canva, Adobe Illustrator, Blender

Descriptors

Illustrating, Branding, Package Designing, 3D Rendering

Project Context

During Spring semester of my Junior year, I decided I wanted to develop my design skills and learn some new skills specifically through the context of package design while still incorporating research concepts that were important to me. During Spring semester, Miami University's College of Creative Arts holds an event called Sparkfest where students can sell their creative work. The previous year I had sold crochet keychains of animals and this year wanted to turn them into more of a marketed product with their own package design.


For extra detail, blind boxes are type of packaging that keep whatever is within the box a mystery. They typically have a random collectible toy, figure, keychain, etc. and are often based on popular franchises.

Problem

Crochet keychains I have sold in the past didn't have as much interest when they were sitting on a table during Sparkfest.

Solution

Creating a blind box packaging design that made the keychains feel more complete and created intrigue about what customers would receive.

Concept Sketching

To start this project off, I created sketched three different keychain concepts. Each concept included inspiration pictures of the general feel and look I was going to follow in addition.

To start this project off, I created sketched three different keychain concepts. Each concept included inspiration pictures of the general feel and look I was going to follow in addition.


Concept 1:

Based on keychains that I sold in the previous year's Sparkfest, this concept was cute animal heads with matching charms. It focused on a general pastel meadow concept with a somewhat hand-drawn look.

After picking a concept I wanted to go with, I created a mood board that I could reference while designing the packaging.

Concept 2:

Somewhat based on keychains I also sold in the previous year's Sparkfest, this concept was animals with long wiggly limbs. The aesthetic was based on an nostalgic, bright look where the colors would be random and pop in your face.

Concept 3:

Based on Stardew Valley by ConcernedApe, this concept was Junimos with mineral charms matching the color they were. It focused on the aesthetic of the game and having a hand-made, almost painted feel.

Dieline Sketching

I then got a dieline template from templatemaker.nl. As pictured below, I altered the template a little bit to account for bleed and ensure the dieline was set up properly within Illustrator.

Next, I made a rough sketch of my design on paper, referencing the dieline as I needed. I then scanned the sketch and placed it within my dieline in Illustrator.

First Dieline Iteration

Using the sketch, I made a rough, shape based version of my blind box design.

Following the basic shapes, I worked on adding more visual interest with gradients and opacity.

Iterating

Using my first version of the packaging design, I interviewed two different people. One being college and and the other a teenager, to get some insight about what worked and what didn't.

I then made changes to the packaging design referencing the notes I had taken during interviews. All changes included what was changed about them and the specific quote from the participant that encouraged that change to be made.

Creating the Mockup & Final Dieline

After iterations, I created a mockup within Blender. I ensured the box was accurate to it's real life size of a 3" cube.

Finally, I made some final touches like making some bumps on the cube to emulated embossing on a package before rendering the final mockup pictures.

Pictured below is the final dieline after adjustments were made during the mockup process in Blender.

Conclusion

This project was definitely a passion project of mine but also an overall general learning experience. I got more experience with programs I already had some experience with, like Illustrator, while also getting experience with programs I had little to no experience with, like Blender. I am incredibly happy that I got to combine my interests with a learning experience to create a product I am proud of.

Elowen Janek

Elowen Janek

Elowen Janek